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Shantae Gba Review
shantae gba review





















The first Shantae is tough, make no mistake about it. Shantae must use her genies magical abilities to stop the lady-pirate Risky Boots and her gang from taking the treasure in Scuttle Town.The way the game behaves when it’s nighttime or when you’re in a shadowy area is nothing short of genius, considering the hardware.Shante Review Score: Pushing the limits of the Game Boy Color, Shantae sent the system out with a bang or I should say a dance. When the nefarious lady-pirate, Risky Boots catches wind of the treasure that was recently unearthed in Genie-girl Shantae is the self-appointed guardian of a small fishing village, Scuttle Town.Shantae: Directed by Matt Bozon. Living life in a lighthouse rather than a bottle, shes constantly on the lookout for danger. Summary: Genie-girl Shantae is the self-appointed guardian of a small fishing village, Scuttle Town.

In a way, this game reminded me a bit of Zelda II: The Adventure of Link, especially when exploring said dungeons. The game is about going from town to town, talking to people, gathering items, then partaking in challenging platforming sections and an occasional dungeon to explore. Shantae is a traditional 2D platformer with some slight metroidvania elements, as well as an open-ended level structure. In the end, I think it’s worth it.Castlevania Advance Collection is a true port of four titles that offers amazing gameplay for a low price not found on eBay where these titles fetch a ransom.Well then, about the game itself.

...shantae gba review

You can clearly see that when you analyze its gameplay. Exploration is the name of the game.While Shantae is an impressive game for GBC standards, that doesn’t mean it hasn’t aged. Sadly, the small screen size and large character sprites mean that you’ll have to resort to leaps of faith every now and then, but platforming puzzles are few and far between. WayForward used smart workarounds to make their game look way better than your average GBC game. There are even some smart effects included in here, such as Shantae’s sprite becoming darker at night or when she is walking in a shadowy area.

Can you get used to it? Yes, but that doesn’t mean you won’t die often due to some of Shantae‘s questionable gameplay decisions. Sometimes it feels like your attacks connect with an enemy far away from you, while some attacks don’t connect even when they’re pretty much share the same pixels as your character. Her movement is a bit wonky, the collision detection is faulty, and the reach of her main hair whip attack feels completely random.

shantae gba review